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The Art of Ghost in the Shell

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Gutiérrez, Peter. "The Ghost in the Shell, Vol. 1". Graphic Novel Reporter. Archived from the original on August 16, 2019 . Retrieved August 16, 2019.

The Cars of “Ghost In The Shell” - Art of Gears The Cars of “Ghost In The Shell” - Art of Gears

a b 攻殻機動隊2 (in Japanese). Kodansha. Archived from the original on November 12, 2013 . Retrieved October 13, 2012.a b 攻殻機動隊(1) (in Japanese). Kodansha. Archived from the original on November 12, 2013 . Retrieved October 13, 2012. Fans of the film would probably enjoy this book more. Overall, it's a great companion for the film. The movie is set in the future, not sure how far but let’s say it’s near “Blade Runner 2049” when you consider that the technology in the movie (robots, cyborg technology on people) and overall bleak vibe.

The Art of Ghost in the Shell - David S. Cohen - Google Books The Art of Ghost in the Shell - David S. Cohen - Google Books

The sequel volume Ghost in the Shell 2: Man-Machine Interface also featured pornographic scenes and an increase in nudity in the "Short-cut" version in Japan. [9] Publication history [ edit ] Kushner, David (June 2000). "Ghost in the Machine". SPIN. Vol.16, no.6. p.86. ISSN 0886-3032 . Retrieved 2017-08-31. Web Interview Masamune Shirow". Kukaku.free.fr. Archived from the original on August 17, 2012 . Retrieved December 19, 2012.

Christopher, Macdonald (July 14, 2005). "Dark Horse Comic-Con Announcements". Anime News Network. Archived from the original on November 11, 2012 . Retrieved October 29, 2012. Al-Shakarchi, Harry. "Interview with lead engineer Brent Pease". Bungie West. Archived from the original on 2017-10-24 . Retrieved 2013-12-22. The artworks are great. There's this sense of hyperrealism in the way the art is presented. There must have been a lot of photo-bashing but they are done right to capture the mood and atmosphere. I wished I could see more of the sci-fi city though which I thought is very cool. If you're looking for those hand drawn or painted style, there aren't many. Most artworks are highly polished up.

The Art of Ghost in the Shell: Exclusive Look at the - IGN

Ghost in the Shell (2017) – Blu-ray review". What Hi-Fi?. Haymarket Media Group. August 7, 2017. Archived from the original on April 3, 2019 . Retrieved June 15, 2019. In Ghost in the Shell 1.5: Human-Error Processor [d] the Major leaves Section 9 to work as a private contractor, with the remaining members of the unit, Batou, Togusa, Ishikawa, Saito, Paz, Borma and Azuma, continuing their work as covert operatives, occasionally meeting up with the Major in her various guises. The Art Of Ghost In The Shell goes behind the scenes of Rupert Sander’s live-action remake of the famed anime through the incredibly concept art and production design by the award winning Weta Workshop. One of the main concept artists who worked on the film is Ash Thorp, the creator of Project 2501 : Homage To Ghost In The Shell, and whom I had the pleasure of interviewing in this older article about his work. a b 攻殻機動隊1.5 (in Japanese). Kodansha. Archived from the original on November 12, 2013 . Retrieved October 13, 2012.a b "Ghost in the Shell Volume 2: Man-Machine Interface TPB". Dark Horse Comics. Archived from the original on September 20, 2012 . Retrieved October 12, 2012. Pineda, Rafael Antonio (February 17, 2015). "Ghost in the Shell: Arise's Broadcast to Add 2 New Episodes". Anime News Network. Archived from the original on July 30, 2017 . Retrieved February 17, 2015. Ghost in the Shell 2: Man-Machine Interface". ICv2. Archived from the original on November 11, 2013 . Retrieved November 27, 2012.

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