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Posted 20 hours ago

Oink Games "Deep Sea Adventure Board Game • Dice Strategy Board Games for Funny Games Nights • For Adults & Children • Best Game For 9-99 Year Olds

£9.9£99Clearance
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The last Oink game in my collection, and also the first Oink game that I bought — Deep Sea Adventure. In addition, at the beginning of their turn, they use up the shared air on the submarine by one point for each treasure they carry.

Deep Sea Adventure’s box is jam packed with cardboard and wooden bits that you’ll set up in a semi-freeform manner (no “board” in this board game).It’s kind of a press-your-luck game, so it depends a bit on dice rolls, but there are still things you can do to be a bit more strategic. Your rivals manage to pull you back to the sub, but you dropped the Ruin tokens you were holding onto. It scales to six players well, it fits in your coat pocket, you literally open the box and tip out the pieces, it is quick to set-up and takes 30 minutes or less to play. If you failed to make it back to the sub, your colleagues will rescue you minus your treasure, throw you in a decompression chamber to get you into shape for the next dive. Sometimes this falls shorts and the nearer player can make it back with something, but at least they couldn’t take more!

Oxygen drains so quickly, and part of the fun is not telling new players precisely how much trouble they’re actually in when they decide to push their luck and go deeper. Just FYI: the new aspects to Zoo Vadis (unique powers and peacocks) were added in (bolted on) by the good doctor himself. Unfortunately, due to some, well, pre-finding your fortune budget constraints, you have to share a submarine with your rivals.That said, this can essentially be levied across the board at Oink Games, so I wouldn’t consider this to be a particularly strong meh; it just might be a meh for some people. Another good feature is that when a round comes to an end and players haven’t made It back to the surface the treasure sinks to the bottom in a big pile. You’re going to feel the weight of each individual piece of treasure, and given that the average die roll on a given turn is 4, even with one or two prizes in tow you’re going to need a significantly greater number of turns to get back compared to the dive down. You can change your choices at any time by visiting Cookie preferences, as described in the Cookie notice. Being too conservative actually aids the other players, and playing high risk is generally bad for everyone but especially bad for you.

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