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Spider-Man Hasbro Marvel Legends Series 6-inch Collectible Marvel’s Electro Action Figure Toy Retro Collection

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Sometime later, Doctor Octopus, in his plan to be remembered as the man who saved Earth, offered the chance to stop the Greenhouse Effect, as well as speed it up, using a special device connected with different satellites in Earth's orbit. Disguised as Al Gore, Chameleon tried to accelerate the decision of the world's leaders on the matter, but was uncovered by Spider-Man, who interrupted the scene along with the Avengers. When the Chameleon was freed, he arrived in the Mediterranean on a meeting with the rest of the team. The Avengers followed them and arrived, fighting the Sinister Six, and while they were all defeated by the villains, the price of the battle was Electro, who was sent to space by Thor. [26] A continuity error in Despicable Deadpool #297, released long time after the events of Amazing Spider-Man (Vol. 4) #17, shows Electro alive and as part of the patrons of the supervillain gambling ship Queen Kathleen. Up until Superior Spider-Man #1, Electro has been a member of every incarnation of the Sinister Six thus far, including the Sinister Seven, Sinister Twelve, and the Superior Six. Despite this distinction, he has never commanded any of these groups.

Marvel Legends – Hasbro Pulse Marvel Legends – Hasbro Pulse

Look for other Hasbro Marvel Legends Series figures (each sold separately) with comic- and movie-inspired characters, including Spider-Man, Gwen Stacy, and Green Goblin. (Additional figures each sold separately. Subject to availability.) With over 80 years of comic book and movie history, Marvel has become a cornerstone of fan collections around the world. With the Marvel Legends Series, fan favorite Marvel Comic Universe and Marvel Cinematic Universe characters are designed with premium detail and articulation for posing and display in collections. From figures to vehicles to premium roleplay items, the Marvel Legends Series offers elite character-inspired product for Marvel fans and collectors. Additional figures each sold separately. Subject to availability. Disruption of Wall-Crawling Abilities: Electro's powers also can disrupt Spider-Man's electrostatic ability to cling to walls. MARVEL UNIVERSE IN 3.75-INCH SCALE: Look for other Hasbro Marvel Legends Series figures in the Retro 375 Collection (each sold separately) with Marvel comic-inspired characters, including Hulk, Carol Danvers, Captain America, Magneto, Spider-Man, and Human Torch. (Each sold separately, subject to availability.)Electro was once again brought out of retirement by the Rose, who offered Dillon the chance at an experimental procedure to greatly enhance his abilities in exchange for his services as an underworld enforcer. Dillon agreed, sensing the opportunity to rise above his past failures. After undergoing the procedure and dispatching several members of the True Believers, an offshoot of the Hand at the request of the Rose, Dillon returned to his original plan of taking over the New York City power supply. Once again defeated by Spider-Man, who had donned an insulated suit, a frustrated Dillon threw himself into the Hudson River, apparently killing himself. [22] Sinister Twelve [ ] Electromagnetic Propulsion via Electrical Lines and Bridges: Electro could propel himself along the accompanying magnetic lines of force in objects that have great electrical potential, such as high-tension electrical lines. He generated light, eddying electrical fields around his legs, which developed an intense, opposing magnetic field that could support him above the electric cable's magnetic field. By creating imbalances in his field, he could ride along on magnetic ripples at speeds of up to 140 miles per hour, the maximum speed at which he could still breathe unaided. He could sometimes create electrostatic bridges to traverse upon, although the expenditure of energy is enormous. To a limited degree, he could also mimic Spider-Man's wall-crawling ability, using his electromagnetic field to become attracted to the fields of iron bars in buildings. Electrical Detection: Electro's electrical powers also granted him certain sensory and manipulative abilities. By "feeling" the course of electricity through the circuitry of any electrically powered device, Electro could override the system and make the device obey his mental commands. Electro could disconnect alarm systems, control computers in a limited way, or overload any electrically controlled system that was insufficiently shielded.

Marvel Legends 6-inch Marvels Electro Retro Collection Hasbro Marvel Legends 6-inch Marvels Electro Retro Collection

Fans and collectors alike can enjoy these 3.75-inch-scale classic RETRO 3.75 figures, inspired by the characters from the Marvel comics. MULTIVERSE EDITION: These figures feature spectacular movie-authentic sculpting detail and premium deco, including painted web lines on all 3 suits – making them stand-out additions to any Marvel fan collection Maxwell Dillon was born in Endicott, New York, the son of Jonathan and Anita Dillon. As a child, Max often moved from one town to the next due to his father Jonathan's difficulty in holding down steady employment. One day Jonathan Dillon announced he was running off with another woman and left Anita and Maxwell to fend for themselves. This resulted in Anita becoming overprotective of her son. After Maxwell graduated high school, he announced his plans to go to the university to pursue a degree in electrical engineering. Anita, not wanting her son to become a failure like his father, lied that he was rejected from college. Instead, she suggested he find work at the local electric company, which Maxwell pursued instead, getting a job as a lineman.

Immunity to Electricity: Electro's body was immune to the effects of its electricity and that of other sources as well. Hence, Electro could not be electrocuted no matter how great the voltage.

Hasbro Marvel Legends 3.75-inch Retro 375 Collection Electro

Fans can enjoy this 6-inch-scale Marvel’s Electro Retro Collection figure, inspired by the character from the Marvel Spider-Man comics. Electromagnetic Manipulation: An experimental procedure temporarily heightened his powers, allowing Electro to store and absorb a seemingly limitless amount of electricity. He could fly by generating a massive field of electricity which could propel him through the air. He also seemed to gain the power of magnetokinesis to a certain degree, allowing him to manipulate magnetic fields and move objects in a manner similar to that of Magneto, and could overcome his old weakness to water by using the electromagnetic fields around him to vaporize water before it could touch him. He was able to defeat Nate Grey by manipulating the bio-electric currents in the human brain to turn Nate's own psionic powers against him and do the same to make Spider-Man beg. Presumably, had he further explored the implications of this power, he would have been able to control people's entire bodies this way as well, and might have been able to control machines in a similar way. He was also able to painfully paralyze anyone by overcharging their synapses' bio-electrical transmissions. However, Electro somehow seems to have lost these new abilities after he threw himself into the Hudson River, resulting in an explosion. Lightning Bolt Projection: The simplest manifestation was the emission of a lightning-like electric arc from his fingertips, which could propagate through air or other conducting mediums. This discharge, whose total voltage can be regulated within certain limits, travelled at the speed of lightning, about 150,000 feet per second. The course of the electrostatic bolt, like lightning, did not always follow a straight line since it could be influenced by conducting substances like metal or other electrical fields. If his target was not grounded, his electrostatic bolt would have had little effect. The maximum effective range of his bolts was about 100 feet. As the villain Electro, Max Dillon wields full control over electricity in his never-ending quest to defeat Spider-Man! Active auctions are not calculated into the price history graph. Rows that are gray are excluded from BIN calculationsRecharging: By using an external electrical power source to recharge his body's energy reserves, he could expend electrical energy indefinitely without diminishing his personal reserves. Electrocution: The electric flux of Electro's skin was such that when his electric charge was at a maximum, a person touching him was in danger of being electrocuted. These RETRO 3.75 figures have premium design, detail, and articulation for posing and display in a Marvel collection. Spider-Man Retro Collection Marvel’s Electro figure with premium design, detail, and articulation for posing and display in a Marvel collection. Metal Ionization: Electro was taught by Doctor Octopus during a stint in prison that he could ionize metals.

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